AI Insights · Timothy · April 2022
Top 5 Survival Games on iOS in Russia Q1 2022
Discover the performance of the top 5 survival games on iOS in Russia during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the performance of the top 5 survival games on iOS in Russia showcased interesting trends. Data from Sensor Tower reveals insights into their weekly downloads, revenue, and active user statistics.
Last Day on Earth: Survival experienced a varied quarter in terms of revenue, starting from around $19.2K in late December, peaking at $21.4K in the last week of January, and declining to approximately $6.7K by the end of March. Weekly downloads saw an initial high of 6.8K in early January but gradually decreased to 3.5K by the end of the quarter. Active users fluctuated, starting at 34K, peaking at 40.3K in late January, and ending at 29.1K.
Dawn of Zombies: Survival Game showed a downward trend in revenue, starting at $4.6K at the end of December and dropping to around $535 by the end of March. Weekly downloads also saw a decline, from 2.3K in early January to 361 by the end of the quarter. Active users decreased from 5.3K in early January to 2.6K by the end of March.
Frostborn: Coop Survival had a revenue peak of $4.9K in late December, which then tapered off to around $477 by the end of March. Weekly downloads experienced a high of 2.6K in mid-January but dropped to 539 by the end of March. Active users increased from 3.8K in late December to a peak of 6.2K in mid-January, then gradually decreased to 3.3K by the end of the quarter.
Last Island of Survival began the quarter with a revenue of $3.7K, which fluctuated and eventually settled at $830 by the end of March. Weekly downloads started at 1.8K in early January and remained relatively stable, ending at 1.7K by the end of March. Active users showed a steady trend, starting at 5.8K in late December and concluding at 5.8K by the end of March.
Raft® Survival - Ocean Nomad saw a steady decline in revenue from $2.6K in late December to $349 by the end of March. However, weekly downloads showed a resurgence towards the end of the quarter, rising from 9.8K in late December to 7.8K by the end of March, after a mid-quarter dip. Active users saw a peak of 27.2K in early January, followed by a decline to 22.7K by the end of March.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the mobile gaming market in Russia. For more detailed insights, visit Sensor Tower.